Chess Puzzle #DcOMj — Intermediate, White to move, middlegame

Rating 1556 · Intermediate · advantage, endgame, short.

Position

White: king f2; rook d4; bishop e3; pawns a2/b2/c3. Black: king d7; rook g3; bishop d6; pawns a6/b7/c7/g5/h5. Black is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Ke6 — king d7→e6. Now White to move.
  2. Best move: Rxd6+ — rook d4→d6, captures bishop, gives check. Opponent replies cxd6 (pawn c7→d6, captures rook).
  3. Best move: Kxg3 — king f2→g3, captures rook.

Tactical themes

advantage, endgame, short. The key move Rxd6+ captures with check, forcing a response.

Position data

FEN: 8/1ppk4/p2b4/6pp/3R4/2P1B1r1/PP3K2/8 b - - 1 39

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.