Chess Puzzle #Dcj0P — Advanced, White to move, middlegame

Rating 1620 · Advanced · advantage, endgame, long, pin.

Position

White: king g2; queen d4; rooks a1/e7; pawns a2/b2/c2. Black: king g7; queen f6; rooks a8/f8; pawns a7/b7/c7/d6/g6/h7. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rf7 — rook f8→f7. Now White to move.
  2. Best move: Rxf7+ — rook e7→f7, captures rook, gives check. Opponent replies Kxf7 (king g7→f7, captures rook).
  3. Best move: Rf1 — rook a1→f1. Opponent replies Qxf1+ (queen f6→f1, captures rook, gives check).
  4. Best move: Kxf1 — king g2→f1, captures queen.

Tactical themes

advantage, endgame, long, pin. The key move Rxf7+ captures with check, forcing a response.

Position data

FEN: r4r2/ppp1R1kp/3p1qp1/8/3Q4/8/PPP3K1/R7 b - - 4 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.