Chess Puzzle #Dj6Z3 — Intermediate, White to move, middlegame

Rating 1428 · Intermediate · advantage, long, middlegame, pin.

Position

White: king g1; queen h7; rooks b2/e5; bishop b1; pawns c3/d4/f2/f3. Black: king f7; queen f6; rooks a8/f8; knight e7; pawns a6/b5/d5/e6/g7/h6. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nf5 — knight e7→f5. Now White to move.
  2. Best move: Bxf5 — bishop b1→f5, captures knight. Opponent replies exf5 (pawn e6→f5, captures bishop).
  3. Best move: Rxf5 — rook e5→f5, captures pawn. Opponent replies Qxf5 (queen f6→f5, captures rook).
  4. Best move: Qxf5+ — queen h7→f5, captures queen, gives check.

Tactical themes

advantage, long, middlegame, pin. The key move Qxf5+ captures with check, forcing a response.

Position data

FEN: r4r2/4nkpQ/p3pq1p/1p1pR3/3P4/2P2P2/1R3P2/1B4K1 b - - 1 29

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.