Chess Puzzle #DjGiC — Master, White to move, middlegame

Rating 2441 · Master · advantage, attraction, long, middlegame, pin, sacrifice.

Position

White: king h1; queen h6; rook f1; bishop e2; knight c5; pawns b2/b4/g2. Black: king g8; queen c7; rook f8; bishops c6/h2; pawns e6/f7/g6. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Be5 — bishop h2→e5. Now White to move.
  2. Best move: Qxf8+ — queen h6→f8, captures rook, gives check. Opponent replies Kxf8 (king g8→f8, captures queen).
  3. Best move: Nxe6+ — knight c5→e6, captures pawn, gives check. Opponent replies Ke7 (king f8→e7).
  4. Best move: Nxc7 — knight e6→c7, captures queen.

Tactical themes

advantage, attraction, long, middlegame, pin, sacrifice. The key move Qxf8+ captures with check, forcing a response.

Position data

FEN: 5rk1/2q2p2/2b1p1pQ/2N5/1P6/8/1P2B1Pb/5R1K b - - 0 26

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.