Chess Puzzle #DnaWP — Advanced, White to move, middlegame

Rating 1967 · Advanced · discovered attack, kingside attack, long, mate, mate in 3, middlegame.

Position

White: king g1; queen f3; rooks b7/e1; bishops a2/g5; knight e4; pawns d5/f2/g2/h2. Black: king g8; queen h4; rooks a8/e8; bishops b6/c8; knight f5; pawns a6/c7/d6/f7/g7/h7. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nd4 — knight f5→d4. Now White to move.
  2. Best move: Nf6+ — knight e4→f6, gives check. Opponent replies gxf6 (pawn g7→f6, captures knight).
  3. Best move: Rxe8+ — rook e1→e8, captures rook, gives check. Opponent replies Kg7 (king g8→g7).
  4. Best move: Qxf6# — queen f3→f6, captures pawn, delivers checkmate.

Tactical themes

discovered attack, kingside attack, long, mate, mate in 3, middlegame. The combination ends with Qxf6# delivering checkmate.

Position data

FEN: r1b1r1k1/1Rp2ppp/pb1p4/3P1nB1/4N2q/5Q2/B4PPP/4R1K1 b - - 9 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.