Chess Puzzle #ETn1o — Advanced, White to move, middlegame

Rating 1951 · Advanced · advantage, attraction, discovered attack, fork, middlegame, pin.

Position

White: king h1; queen d2; rooks f7/g3; bishop d3; pawns a3/b4/g2/h2. Black: king h7; queen e5; rooks e8/f8; bishop g6; pawns a7/b7/c6/d5/h6. Black is ahead by 1 point of material. White to move.

Solution (5 moves)

  1. Opponent setup: Rxf7 — rook f8→f7, captures rook. Now White to move.
  2. Best move: Bxg6+ — bishop d3→g6, captures bishop, gives check. Opponent replies Kg7 (king h7→g7).
  3. Best move: Bxf7+ — bishop g6→f7, captures rook, gives check. Opponent replies Kxf7 (king g7→f7, captures bishop).
  4. Best move: Qf2+ — queen d2→f2, gives check. Opponent replies Ke7 (king f7→e7).
  5. Best move: Re3 — rook g3→e3. Opponent replies Qxe3 (queen e5→e3, captures rook).
  6. Best move: Qxe3+ — queen f2→e3, captures queen, gives check.

Tactical themes

advantage, attraction, discovered attack, fork, middlegame, pin, very long. The key move Bxg6+ captures with check, forcing a response.

Position data

FEN: 4rr2/pp3R1k/2p3bp/3pq3/1P6/P2B2R1/3Q2PP/7K b - - 0 35

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.