Chess Puzzle #EarJh — Intermediate, White to move, endgame

Rating 1512 · Intermediate · crushing, endgame, long, skewer.

Position

White: king e1; rook h7; bishop c5; pawn c4. Black: king g5; rook c3; pawns e6/f5/g6. White is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Rxc4 — rook c3→c4, captures pawn. Now White to move.
  2. Best move: Be7+ — bishop c5→e7, gives check. Opponent replies Kg4 (king g5→g4).
  3. Best move: Rh4+ — rook h7→h4, gives check. Opponent replies Kf3 (king g4→f3).
  4. Best move: Rxc4 — rook h4→c4, captures rook.

Tactical themes

crushing, endgame, long, skewer. The key move is Be7+.

Position data

FEN: 8/7R/4p1p1/2B2pk1/2P5/2r5/8/4K3 b - - 0 38

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.