Chess Puzzle #FesnO — Master, White to move, middlegame

Rating 2440 · Master · advantage, endgame, skewer, very long.

Position

White: king g1; rook e1; bishop a2; knight d7; pawns a3/b4/f4/g2/h2. Black: king g8; queen f6; bishop b7; knight d5; pawns a7/b5/c6/g7/h7. Black is ahead by 4 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Qxf4 — queen f6→f4, captures pawn. Now White to move.
  2. Best move: Bxd5+ — bishop a2→d5, captures knight, gives check. Opponent replies cxd5 (pawn c6→d5, captures bishop).
  3. Best move: Re8+ — rook e1→e8, gives check. Opponent replies Kf7 (king g8→f7).
  4. Best move: Rf8+ — rook e8→f8, gives check. Opponent replies Ke7 (king f7→e7).
  5. Best move: Rxf4 — rook f8→f4, captures queen.

Tactical themes

advantage, endgame, skewer, very long. The key move Bxd5+ captures with check, forcing a response.

Position data

FEN: 6k1/pb1N2pp/2p2q2/1p1n4/1P3P2/P7/B5PP/4R1K1 b - - 0 26

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.