Chess Puzzle #GEJ7r — Master, Black to move, middlegame

Rating 2469 · Master · crushing, endgame, long, pin.

Position

White: king g1; queen e1; rooks b1/b7; pawns a3/c4/c5/f4/g2. Black: king g6; queen d3; rooks c8/e6; pawns c6/e2. White is ahead by 3 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Qh4 — queen e1→h4. Now Black to move.
  2. Best move: Qd4+ — queen d3→d4, gives check. Opponent replies Kh2 (king g1→h2).
  3. Best move: Rh8 — rook c8→h8. Opponent replies Rh7 (rook b7→h7).
  4. Best move: Rxh7 — rook h8→h7, captures rook.

Tactical themes

crushing, endgame, long, pin. The key move is Qd4+.

Position data

FEN: 2r5/1R6/2p1r1k1/2P5/2P2P2/P2q4/4p1P1/1R2Q1K1 w - - 0 41

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.