Chess Puzzle #GjPDW — Intermediate, White to move, middlegame

Rating 1556 · Intermediate · advantage, long, middlegame, pin.

Position

White: king f1; queen g4; rooks a1/e1; bishops b2/b3; knight f3; pawns a3/b4/c2/g2/h3. Black: king g8; queen b6; rooks a8/e8; bishops d6/g6; knight d5; pawns a7/b7/c6/f7/g7/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Ne3+ — knight d5→e3, gives check. Now White to move.
  2. Best move: Rxe3 — rook e1→e3, captures knight. Opponent replies Rxe3 (rook e8→e3, captures rook).
  3. Best move: Qxg6 — queen g4→g6, captures bishop. Opponent replies Rxf3+ (rook e3→f3, captures knight, gives check).
  4. Best move: gxf3 — pawn g2→f3, captures rook.

Tactical themes

advantage, long, middlegame, pin. The key move Rxe3 wins material.

Position data

FEN: r3r1k1/pp3pp1/1qpb2bp/3n4/1P4Q1/PB3N1P/1BP3P1/R3RK2 b - - 4 24

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.