Chess Puzzle #GjYRP — Advanced, White to move, endgame

Rating 1819 · Advanced · advanced pawn, crushing, endgame, long, master, promotion.

Position

White: king h2; rook a7; bishop d5; pawns d4/e6/h4. Black: king f6; rook a1; knight f5; pawns a3/h7. White is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nxd4 — knight f5→d4, captures pawn. Now White to move.
  2. Best move: Rf7+ — rook a7→f7, gives check. Opponent replies Ke5 (king f6→e5).
  3. Best move: e7 — pawn e6→e7. Opponent replies Kxd5 (king e5→d5, captures bishop).
  4. Best move: e8=Q — pawn e7→e8, promotes to queen.

Tactical themes

advanced pawn, crushing, endgame, long, master, promotion. The key move is Rf7+.

Position data

FEN: 8/R6p/4Pk2/3B1n2/3P3P/p7/7K/r7 b - - 2 45

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.