Chess Puzzle #Gpe7r — Intermediate, Black to move, middlegame

Rating 1476 · Intermediate · attraction, kingside attack, long, mate, mate in 3, middlegame.

Position

White: king h1; queen g6; rooks a1/h3; bishop c1; knights c3/d2; pawns a3/b2/c4/g2/h2. Black: king h8; queen h4; rooks a8/e8; bishops d3/h6; knight b6; pawns a7/b7/c7/f5. White is ahead by 1 point of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Nf3 — knight d2→f3. Now Black to move.
  2. Best move: Re1+ — rook e8→e1, gives check. Opponent replies Ng1 (knight f3→g1).
  3. Best move: Rxg1+ — rook e1→g1, captures knight, gives check. Opponent replies Kxg1 (king h1→g1, captures rook).
  4. Best move: Qe1# — queen h4→e1, delivers checkmate.

Tactical themes

attraction, kingside attack, long, mate, mate in 3, middlegame, sacrifice. The combination ends with Qe1# delivering checkmate.

Position data

FEN: r3r2k/ppp5/1n4Qb/5p2/2P4q/P1Nb3R/1P1N2PP/R1B4K w - - 4 23

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.