Chess Puzzle #HRYrp — Advanced, White to move, middlegame

Rating 1632 · Advanced · advantage, endgame, long, pin.

Position

White: king g1; rooks c3/h3; bishop e2; pawns a3/b2/d4/f2/g2/h2. Black: king g5; queen f7; bishop d5; knight h5; pawns a5/b6/e6/h7. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Nf6 — knight h5→f6. Now White to move.
  2. Best move: Rcg3+ — rook c3→g3, gives check. Opponent replies Kf5 (king g5→f5).
  3. Best move: Bd3+ — bishop e2→d3, gives check. Opponent replies Be4 (bishop d5→e4).
  4. Best move: Rf3+ — rook g3→f3, gives check.

Tactical themes

advantage, endgame, long, pin. The key move is Rcg3+.

Position data

FEN: 8/5q1p/1p2p3/p2b2kn/3P4/P1R4R/1P2BPPP/6K1 b - - 6 38

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.