Chess Puzzle #Hh0pj — Master, White to move, middlegame

Rating 2671 · Master · crushing, long, middlegame.

Position

White: king g1; queen e6; rook a1; bishop e4; pawns c3/d6/f2/f6/g3/h4. Black: king b7; queen c7; rooks g5/g8; bishop b5; knight d8; pawns a6/c4/h5. Black is ahead by 5 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Bc6 — bishop b5→c6. Now White to move.
  2. Best move: Bxc6+ — bishop e4→c6, captures bishop, gives check. Opponent replies Qxc6 (queen c7→c6, captures bishop).
  3. Best move: Qe7+ — queen e6→e7, gives check. Opponent replies Kb6 (king b7→b6).
  4. Best move: hxg5 — pawn h4→g5, captures rook.

Tactical themes

crushing, long, middlegame. The key move Bxc6+ captures with check, forcing a response.

Position data

FEN: 3n2r1/1kq5/p2PQP2/1b4rp/2p1B2P/2P3P1/5P2/R5K1 b - - 0 36

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.