Chess Puzzle #HniVP — Advanced, White to move, middlegame

Rating 1625 · Advanced · advantage, endgame, long, pin.

Position

White: king h1; queen f3; rook e4; bishop f5; pawns a2/b3/c3/d4/h5. Black: king e7; queen d8; rooks f6/g8; pawns a5/b5/c4/h6. Black is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Kf7 — king e7→f7. Now White to move.
  2. Best move: Be6+ — bishop f5→e6, gives check. Opponent replies Kf8 (king f7→f8).
  3. Best move: Rf4 — rook e4→f4. Opponent replies Rxf4 (rook f6→f4, captures rook).
  4. Best move: Qxf4+ — queen f3→f4, captures rook, gives check.

Tactical themes

advantage, endgame, long, pin. The key move Qxf4+ captures with check, forcing a response.

Position data

FEN: 3q2r1/4k3/5r1p/pp3B1P/2pPR3/1PP2Q2/P7/7K b - - 0 42

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.