Rating 2256 · Expert · crushing, endgame, pawn endgame, very long.
White: king c3; pawns a2/e5/f5/g4/h4. Black: king c5; pawns c4/e6/f7/g6/h6. Material is balanced. Black to move.
Black executes a forcing sequence that eliminates White's dangerous passed pawns on the kingside while creating an unstoppable passed pawn on the queenside. After 1...gxf5 2.gxf5 exf5, Black has traded away White's dangerous e5 and f5 pawns but kept the c4 pawn intact. The critical move is 3...Kb5, attacking the a4 pawn and forcing White to push it forward. Once White plays 4.a5, Black's king captures on a6, and Black's c4 pawn becomes the only remaining passed pawn on the board — White's king on c3 cannot stop it from c5. White has no counterplay: the h4 pawn is too slow, and Black's king will shepherd the c-pawn to promotion after consolidating the queenside.
In pawn endgames with multiple passed pawns, calculate whether you can trade away the opponent's dangerous passers while preserving your own. The key is measuring tempi: how many moves does each side's passed pawn need to promote, and can the defending king stop it? Here, Black sacrifices time on the kingside (allowing White two pawn trades) because the resulting position leaves Black's c-pawn unstoppable and White's remaining h-pawn too distant. Count carefully which pawns promote first.
crushing, endgame, pawn endgame, very long. The key move gxf5 wins material.
FEN: 8/5p2/4p1pp/2k1PP2/2p3PP/2K5/P7/8 w - - 2 40
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).