Chess Puzzle #IyJTN — Intermediate, White to move, middlegame

Rating 1457 · Intermediate · attraction, crushing, exposed king, kingside attack, middlegame, very long.

Position

White: king h1; queen g5; rooks g1/g3; bishop d3; pawns a3/c2/c4/e5/f2/f3/h2. Black: king h8; queen d4; rooks g7/g8; knights a6/g6; pawns a5/b6/c7/d7/e6/f5. Black is ahead by 2 points of material. White to move.

Solution (5 moves)

  1. Opponent setup: Qxe5 — queen d4→e5, captures pawn. Now White to move.
  2. Best move: Rh3+ — rook g3→h3, gives check. Opponent replies Rh7 (rook g7→h7).
  3. Best move: Rxh7+ — rook h3→h7, captures rook, gives check. Opponent replies Kxh7 (king h8→h7, captures rook).
  4. Best move: Qh5+ — queen g5→h5, gives check. Opponent replies Kg7 (king h7→g7).
  5. Best move: Qxg6+ — queen h5→g6, captures knight, gives check. Opponent replies Kf8 (king g7→f8).
  6. Best move: Qxg8+ — queen g6→g8, captures rook, gives check.

Tactical themes

attraction, crushing, exposed king, kingside attack, middlegame, very long. The key move Rxh7+ captures with check, forcing a response.

Position data

FEN: 6rk/2pp2r1/np2p1n1/p3PpQ1/2Pq4/P2B1PR1/2P2P1P/6RK b - - 1 29

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.