Chess Puzzle #IzfM3 — Advanced, White to move, middlegame

Rating 1947 · Advanced · advantage, defensive move, discovered attack, long, opening.

Position

White: king g1; queen d1; rooks a1/f6; bishops c1/f7; knight c3; pawns a2/b2/c2/d4/h2. Black: king e7; queen d8; rooks a8/h8; bishops c8/f8; knight e5; pawns a7/b7/c7/e3/h6. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Kxf6 — king e7→f6, captures rook. Now White to move.
  2. Best move: dxe5+ — pawn d4→e5, captures knight, gives check. Opponent replies Kxf7 (king f6→f7, captures bishop).
  3. Best move: Qxd8 — queen d1→d8, captures queen. Opponent replies Rg8+ (rook h8→g8, gives check).
  4. Best move: Kh1 — king g1→h1.

Tactical themes

advantage, defensive move, discovered attack, long, opening. The key move dxe5+ captures with check, forcing a response.

Position data

FEN: r1bq1b1r/ppp1kB2/5R1p/4n3/3P4/2N1p3/PPP4P/R1BQ2K1 b - - 0 14

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.