Chess Puzzle #J1Knl — Master, White to move, middlegame

Rating 2618 · Master · advanced pawn, advantage, discovered attack, endgame, quiet move, very long.

Position

White: king g1; rooks e4/f7; bishop e7; pawns a3/f2/f6/g2/h3. Black: king h7; rooks d5/d7; bishop b5; pawns a4/d3/e6/g6/h5. Material is balanced. White to move.

Solution (4 moves)

  1. Opponent setup: Kh6 — king h7→h6. Now White to move.
  2. Best move: Bf8+ — bishop e7→f8, gives check. Opponent replies Kg5 (king h6→g5).
  3. Best move: Rxd7 — rook f7→d7, captures rook. Opponent replies Rxd7 (rook d5→d7, captures rook).
  4. Best move: Be7 — bishop f8→e7. Opponent replies Rxe7 (rook d7→e7, captures bishop).
  5. Best move: fxe7 — pawn f6→e7, captures rook.

Tactical themes

advanced pawn, advantage, discovered attack, endgame, quiet move, very long. The key move is Bf8+.

Position data

FEN: 8/3rBR1k/4pPp1/1b1r3p/p3R3/P2p3P/5PP1/6K1 b - - 0 39

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.