Chess Puzzle #JR9dn — Intermediate, White to move, middlegame

Rating 1427 · Intermediate · attack on f2/f7, mate, mate in 2, middlegame, short.

Position

White: king g1; queen d1; rooks a1/e1; bishops b2/c4; knights c3/e5; pawns a2/e4/f2/g2/h2. Black: king e8; queen d8; rooks a8/h8; bishops f8/g4; knight g8; pawns a7/b7/c7/d6/f7/g7/h6. White is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Bxd1 — bishop g4→d1, captures queen. Now White to move.
  2. Best move: Bxf7+ — bishop c4→f7, captures pawn, gives check. Opponent replies Ke7 (king e8→e7).
  3. Best move: Nd5# — knight c3→d5, delivers checkmate.

Tactical themes

attack on f2/f7, mate, mate in 2, middlegame, short. The combination ends with Nd5# delivering checkmate.

Position data

FEN: r2qkbnr/ppp2pp1/3p3p/4N3/2B1P1b1/2N5/PB3PPP/R2QR1K1 b kq - 0 10

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.