Chess Puzzle #JS1ph — Intermediate, White to move, middlegame

Rating 1558 · Intermediate · advantage, endgame, short.

Position

White: king g1; queen d3; rook f5; pawns a4/b2/c2/e3/e5/g2/h2. Black: king g8; queen e7; rook e8; knight g6; pawns a6/b7/c6/f7/h7. Black is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Qc5 — queen e7→c5. Now White to move.
  2. Best move: e6 — pawn e5→e6. Opponent replies Qxf5 (queen c5→f5, captures rook).
  3. Best move: Qxf5 — queen d3→f5, captures queen.

Tactical themes

advantage, endgame, short. The key move is e6.

Position data

FEN: 4r1k1/1p2qp1p/p1p3n1/4PR2/P7/3QP3/1PP3PP/6K1 b - - 0 27

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.