Chess Puzzle #JU5DL — Intermediate, White to move, middlegame

Rating 1430 · Intermediate · crushing, fork, long, middlegame, pin, sacrifice.

Position

White: king f1; queen f6; rooks g1/h1; knight c3; pawns a2/b2/d5/f2/h4. Black: king g8; queen d7; rooks a8/e8; bishop g7; pawns a6/b7/c5/d6/e4. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: e3 — pawn e4→e3. Now White to move.
  2. Best move: Rxg7+ — rook g1→g7, captures bishop, gives check. Opponent replies Qxg7 (queen d7→g7, captures rook).
  3. Best move: Rg1 — rook h1→g1. Opponent replies Qxg1+ (queen g7→g1, captures rook, gives check).
  4. Best move: Kxg1 — king f1→g1, captures queen.

Tactical themes

crushing, fork, long, middlegame, pin, sacrifice. The key move Rxg7+ captures with check, forcing a response.

Position data

FEN: r3r1k1/1p1q2b1/p2p1Q2/2pP4/4p2P/2N5/PP3P2/5KRR b - - 0 28

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.