Chess Puzzle #JdtMK — Advanced, White to move, middlegame

Rating 1624 · Advanced · crushing, middlegame, very long.

Position

White: king g1; queen f6; rook e5; bishops d3/h6; pawns d4/f2/g2/h2. Black: king g8; queen c3; rooks b8/e7; knight g7; pawns d5/e6/f7/g6/h7. Black is ahead by 3 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Nh5 — knight g7→h5. Now White to move.
  2. Best move: Rxh5 — rook e5→h5, captures knight. Opponent replies Rb1+ (rook b8→b1, gives check).
  3. Best move: Bf1 — bishop d3→f1. Opponent replies Rxf1+ (rook b1→f1, captures bishop, gives check).
  4. Best move: Kxf1 — king g1→f1, captures rook. Opponent replies Qd3+ (queen c3→d3, gives check).
  5. Best move: Ke1 — king f1→e1.

Tactical themes

crushing, middlegame, very long. The key move Rxh5 wins material.

Position data

FEN: 1r4k1/4rpnp/4pQpB/3pR3/3P4/2qB4/5PPP/6K1 b - - 1 26

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.