Chess Puzzle #JhN1p — Intermediate, Black to move, middlegame

Rating 1418 · Intermediate · crushing, kingside attack, long, middlegame.

Position

White: king h1; queen e1; rooks a1/f1; bishops c1/f7; knights c3/h8; pawns a2/b2/c2/d2/e4/h2. Black: king d8; queen h3; rook a8; bishops b4/g4; knight d7; pawns a7/b7/c7/d6/e5/g7/h7. White is ahead by 7 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: d3 — pawn d2→d3. Now Black to move.
  2. Best move: Bf3+ — bishop g4→f3, gives check. Opponent replies Rxf3 (rook f1→f3, captures bishop).
  3. Best move: Qxf3+ — queen h3→f3, captures rook, gives check. Opponent replies Kg1 (king h1→g1).
  4. Best move: Bc5+ — bishop b4→c5, gives check.

Tactical themes

crushing, kingside attack, long, middlegame. The key move Qxf3+ captures with check, forcing a response.

Position data

FEN: r2k3N/pppn1Bpp/3p4/4p3/1b2P1b1/2N4q/PPPP3P/R1B1QR1K w - - 2 14

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.