Chess Puzzle #JhjMh — Intermediate, Black to move, middlegame

Rating 1446 · Intermediate · crushing, endgame, long, pin.

Position

White: king g1; queen d6; bishop g2; pawns a3/c6/d5/f2/g3/h2. Black: king f7; queen c8; rook e7; pawns a5/f5/g6/h7. Material is balanced. Black to move.

Solution (3 moves)

  1. Opponent setup: Qc5 — queen d6→c5. Now Black to move.
  2. Best move: Re1+ — rook e7→e1, gives check. Opponent replies Bf1 (bishop g2→f1).
  3. Best move: Qa6 — queen c8→a6. Opponent replies Qa7+ (queen c5→a7, gives check).
  4. Best move: Qxa7 — queen a6→a7, captures queen.

Tactical themes

crushing, endgame, long, pin. The key move is Re1+.

Position data

FEN: 2q5/4rk1p/2PQ2p1/p2P1p2/8/P5P1/5PBP/6K1 w - - 1 36

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.