Chess Puzzle #JkFn0 — Intermediate, White to move, middlegame

Rating 1551 · Intermediate · mate, mate in 2, middlegame, pin, short.

Position

White: king g1; queen d2; rook f1; bishops c3/d3; pawns a2/f2/g3/h3. Black: king h8; queen d5; rooks e8/f8; bishop f3; knight a5; pawns a7/b7/c6/g7. Black is ahead by 5 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Be4 — bishop f3→e4. Now White to move.
  2. Best move: Qh6+ — queen d2→h6, gives check. Opponent replies Kg8 (king h8→g8).
  3. Best move: Qxg7# — queen h6→g7, captures pawn, delivers checkmate.

Tactical themes

mate, mate in 2, middlegame, pin, short. The combination ends with Qxg7# delivering checkmate.

Position data

FEN: 4rr1k/pp4p1/2p5/n2q4/8/2BB1bPP/P2Q1P2/5RK1 b - - 2 26

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.