Chess Puzzle #Jp1Xm — Intermediate, White to move, endgame

Rating 1585 · Intermediate · endgame, mate, mate in 2, short.

Position

White: king f5; rook d7; knight e5; pawns b3/c4. Black: king g7; rooks a2/b2; pawns a6/b4/c5/f3. Black is ahead by 4 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kh6 — king g7→h6. Now White to move.
  2. Best move: Ng4+ — knight e5→g4, gives check. Opponent replies Kh5 (king h6→h5).
  3. Best move: Rh7# — rook d7→h7, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Rh7# delivering checkmate.

Position data

FEN: 8/3R2k1/p7/2p1NK2/1pP5/1P3p2/rr6/8 b - - 3 45

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.