Chess Puzzle #KCPjP — Intermediate, White to move, middlegame

Rating 1495 · Intermediate · crushing, endgame, intermezzo, long.

Position

White: king a1; queen d2; rooks b1/e3; pawns a2/c3/f4/g3/h4. Black: king g7; queen b6; rook e8; bishop f6; pawns a3/c4/d3/e4/g6/h5. White is ahead by 1 point of material. White to move.

Solution (3 moves)

  1. Opponent setup: Qxe3 — queen b6→e3, captures rook. Now White to move.
  2. Best move: Rb7+ — rook b1→b7, gives check. Opponent replies Kh8 (king g7→h8).
  3. Best move: Qxe3 — queen d2→e3, captures queen. Opponent replies Bxc3+ (bishop f6→c3, captures pawn, gives check).
  4. Best move: Kb1 — king a1→b1.

Tactical themes

crushing, endgame, intermezzo, long. The key move is Rb7+.

Position data

FEN: 4r3/6k1/1q3bp1/7p/2p1pP1P/p1PpR1P1/P2Q4/KR6 b - - 9 40

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.