Chess Puzzle #Kcpt4 — Master, White to move, middlegame

Rating 2429 · Master · advantage, discovered check, double check, endgame, fork, long.

Position

White: king g1; queen b2; rook d1; knight f6; pawns a2/b4/g2/h2. Black: king g8; queen c6; rook f8; knight e3; pawns a7/b7/f4/f7/g5/h6. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Kg7 — king g8→g7. Now White to move.
  2. Best move: Ne8+ — knight f6→e8, gives check. Opponent replies Kg6 (king g7→g6).
  3. Best move: Rd6+ — rook d1→d6, gives check. Opponent replies f6 (pawn f7→f6).
  4. Best move: Rxc6 — rook d6→c6, captures queen.

Tactical themes

advantage, discovered check, double check, endgame, fork, long. The key move is Ne8+.

Position data

FEN: 5rk1/pp3p2/2q2N1p/6p1/1P3p2/4n3/PQ4PP/3R2K1 b - - 5 27

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.