Chess Puzzle #KvmJH — Intermediate, White to move, middlegame

Rating 1454 · Intermediate · endgame, mate, mate in 2, short.

Position

White: king g1; rook d3; bishop e4; knight f5; pawns f3/g2/h4. Black: king e7; queen a2; knight f4; pawns a7/b6/e5/f7/h5. Black is ahead by 3 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Ke8 — king e7→e8. Now White to move.
  2. Best move: Bc6+ — bishop e4→c6, gives check. Opponent replies Kf8 (king e8→f8).
  3. Best move: Rd8# — rook d3→d8, delivers checkmate.

Tactical themes

endgame, mate, mate in 2, short. The combination ends with Rd8# delivering checkmate.

Position data

FEN: 8/p3kp2/1p6/4pN1p/4Bn1P/3R1P2/q5P1/6K1 b - - 5 37

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.