Chess Puzzle #Lrk7M — Advanced, White to move, endgame

Rating 1827 · Advanced · attraction, crushing, interference, middlegame, skewer, very long.

Position

White: king f1; queen a7; rook a1; bishop d3; pawn d5. Black: king d7; queen c5; rook h8; bishops a8/f4; pawns d6/e5. Black is ahead by 4 points of material. White to move.

Solution (5 moves)

  1. Opponent setup: Qc7 — queen c5→c7. Now White to move.
  2. Best move: Bb5+ — bishop d3→b5, gives check. Opponent replies Kd8 (king d7→d8).
  3. Best move: Qxa8+ — queen a7→a8, captures bishop, gives check. Opponent replies Qc8 (queen c7→c8).
  4. Best move: Qxc8+ — queen a8→c8, captures queen, gives check. Opponent replies Kxc8 (king d8→c8, captures queen).
  5. Best move: Ra8+ — rook a1→a8, gives check. Opponent replies Kc7 (king c8→c7).
  6. Best move: Rxh8 — rook a8→h8, captures rook.

Tactical themes

attraction, crushing, interference, middlegame, skewer, very long. The key move Qxa8+ captures with check, forcing a response.

Position data

FEN: b6r/Q2k4/3p4/2qPp3/5b2/3B4/8/R4K2 b - - 1 34

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.