Chess Puzzle #M2sjH — Advanced, White to move, middlegame

Rating 1972 · Advanced · crushing, deflection, discovered attack, discovered check, interference, middlegame.

Position

White: king c1; queen a1; rooks e7/g1; bishop g5; knight f5; pawns c2/d4/f3/h4. Black: king g8; queen g6; rooks b2/h8; knights c4/d7; pawns b7/d5/f7. White is ahead by 1 point of material. White to move.

Solution (2 moves)

  1. Opponent setup: Qxf5 — queen g6→f5, captures knight. Now White to move.
  2. Best move: Bf6+ — bishop g5→f6, gives check. Opponent replies Kh7 (king g8→h7).
  3. Best move: Rxf7+ — rook e7→f7, captures pawn, gives check.

Tactical themes

crushing, deflection, discovered attack, discovered check, interference, middlegame, short. The key move Rxf7+ captures with check, forcing a response.

Position data

FEN: 6kr/1p1nRp2/6q1/3p1NB1/2nP3P/5P2/1rP5/Q1K3R1 b - - 5 28

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.