Chess Puzzle #Mid0g — Master, Black to move, middlegame

Rating 2573 · Master · advantage, middlegame, pin, very long.

Position

White: king h1; queen f7; rooks b7/f1; bishop g2; knight c4; pawns c2/h3. Black: king h8; queen h6; rooks e6/e8; bishop g3; pawns a5/g6/h7. White is ahead by 2 points of material. Black to move.

Solution (5 moves)

  1. Opponent setup: Rf6 — rook f1→f6. Now Black to move.
  2. Best move: Re1+ — rook e6→e1, gives check. Opponent replies Rf1 (rook f6→f1).
  3. Best move: Rf8 — rook e8→f8. Opponent replies Qxh7+ (queen f7→h7, captures pawn, gives check).
  4. Best move: Qxh7 — queen h6→h7, captures queen. Opponent replies Rxh7+ (rook b7→h7, captures queen, gives check).
  5. Best move: Kxh7 — king h8→h7, captures rook. Opponent replies Rxe1 (rook f1→e1, captures rook).
  6. Best move: Bxe1 — bishop g3→e1, captures rook.

Tactical themes

advantage, middlegame, pin, very long. The key move is Re1+.

Position data

FEN: 4r2k/1R3Q1p/4r1pq/p7/2N5/6bP/2P3B1/5R1K w - - 0 30

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.