Chess Puzzle #MnkrD — Master, White to move, middlegame

Rating 2552 · Master · advantage, endgame, master, pin, skewer, very long.

Position

White: king g2; rooks a7/h7; bishop d1; pawns a3/b4/f2/g3/h4. Black: king g6; rooks d6/e5; knight f3; pawns b6/d2/e4/g4/h5. Material is balanced. White to move.

Solution (4 moves)

  1. Opponent setup: e3 — pawn e4→e3. Now White to move.
  2. Best move: Bc2+ — bishop d1→c2, gives check. Opponent replies Rf5 (rook e5→f5).
  3. Best move: Rhg7+ — rook h7→g7, gives check. Opponent replies Kf6 (king g6→f6).
  4. Best move: Rgf7+ — rook g7→f7, gives check. Opponent replies Ke5 (king f6→e5).
  5. Best move: Rxf5+ — rook f7→f5, captures rook, gives check.

Tactical themes

advantage, endgame, master, pin, skewer, very long. The key move Rxf5+ captures with check, forcing a response.

Position data

FEN: 8/R6R/1p1r2k1/4r2p/1P2p1pP/P4nP1/3p1PK1/3B4 b - - 7 52

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.