Chess Puzzle #NTcu2 — Master, Black to move, middlegame

Rating 2651 · Master · advantage, middlegame, skewer, very long.

Position

White: king g2; queen c6; rooks e2/f1; bishop a2; knight g4; pawns a3/b2/c3/d3/e4/h3. Black: king e7; queen h7; rook h8; bishops d8/h5; pawns a6/b5/c5/d6/e5/f6/f7. White is ahead by 4 points of material. Black to move.

Solution (6 moves)

  1. Opponent setup: Ref2 — rook e2→f2. Now Black to move.
  2. Best move: Bxg4 — bishop h5→g4, captures knight. Opponent replies Qb7+ (queen c6→b7, gives check).
  3. Best move: Kf8 — king e7→f8. Opponent replies Qxf7+ (queen b7→f7, captures pawn, gives check).
  4. Best move: Qxf7 — queen h7→f7, captures queen. Opponent replies Bxf7 (bishop a2→f7, captures queen).
  5. Best move: Bxh3+ — bishop g4→h3, captures pawn, gives check. Opponent replies Kg3 (king g2→g3).
  6. Best move: Bxf1 — bishop h3→f1, captures rook. Opponent replies Rxf1 (rook f2→f1, captures bishop).
  7. Best move: Kxf7 — king f8→f7, captures bishop.

Tactical themes

advantage, middlegame, skewer, very long. The key move Bxh3+ captures with check, forcing a response.

Position data

FEN: 3b3r/4kp1q/p1Qp1p2/1pp1p2b/4P1N1/P1PP3P/BP2R1K1/5R2 w - - 0 28

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.