Chess Puzzle #PxmDj — Advanced, White to move, middlegame

Rating 1963 · Advanced · attraction, crushing, long, middlegame.

Position

White: king g1; queen h5; rooks a1/e1; bishops c2/g3; knight d2; pawns b3/d4/e6/f2/g2/h2. Black: king g7; queen d7; rooks a8/f8; bishops e7/g4; knight b6; pawns b4/c4/d5/f7/g5/h6. Material is balanced. White to move.

Solution (3 moves)

  1. Opponent setup: Rxa1 — rook a8→a1, captures rook. Now White to move.
  2. Best move: Be5+ — bishop g3→e5, gives check. Opponent replies Bf6 (bishop e7→f6).
  3. Best move: Bxf6+ — bishop e5→f6, captures bishop, gives check. Opponent replies Kxf6 (king g7→f6, captures bishop).
  4. Best move: Qxh6+ — queen h5→h6, captures pawn, gives check.

Tactical themes

attraction, crushing, long, middlegame. The key move Bxf6+ captures with check, forcing a response.

Position data

FEN: r4r2/3qbpk1/1n2P2p/3p2pQ/1ppP2b1/1P4B1/2BN1PPP/R3R1K1 b - - 0 24

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.