Chess Puzzle #PyDpM — Advanced, Black to move, middlegame

Rating 1808 · Advanced · advantage, long, middlegame, pin.

Position

White: king c1; queen d2; rooks g1/h1; bishop f7; pawns a2/b2/d4. Black: king h7; queen f3; rook e3; bishop f5; pawns a7/b7/c6/g7/h6. White is ahead by 3 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Rf1 — rook g1→f1. Now Black to move.
  2. Best move: Qe4 — queen f3→e4. Opponent replies Rxf5 (rook f1→f5, captures bishop).
  3. Best move: Qxh1+ — queen e4→h1, captures rook, gives check. Opponent replies Qd1 (queen d2→d1).
  4. Best move: Re1 — rook e3→e1.

Tactical themes

advantage, long, middlegame, pin. The key move Qxh1+ captures with check, forcing a response.

Position data

FEN: 8/pp3Bpk/2p4p/5b2/3P4/4rq2/PP1Q4/2K3RR w - - 0 32

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.