Chess Puzzle #SODoW — Master, White to move, endgame

Rating 2536 · Master · crushing, defensive move, endgame, very long.

Position

White: king f6; rook d1. Black: king h6; bishop c5; pawns a7/d4/g5. Black is ahead by 1 point of material. White to move.

Solution (6 moves)

  1. Opponent setup: Kh7 — king h6→h7. Now White to move.
  2. Best move: Kf7 — king f6→f7. Opponent replies Bf8 (bishop c5→f8).
  3. Best move: Kxf8 — king f7→f8, captures bishop. Opponent replies Kg6 (king h7→g6).
  4. Best move: Rxd4 — rook d1→d4, captures pawn. Opponent replies Kf5 (king g6→f5).
  5. Best move: Kg7 — king f8→g7. Opponent replies g4 (pawn g5→g4).
  6. Best move: Kh6 — king g7→h6. Opponent replies g3 (pawn g4→g3).
  7. Best move: Kh5 — king h6→h5.

Tactical themes

crushing, defensive move, endgame, very long. The key move is Kf7.

Position data

FEN: 8/p7/5K1k/2b3p1/3p4/8/8/3R4 b - - 3 59

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.