Chess Puzzle #TeKCm — Advanced, White to move, middlegame

Rating 1858 · Advanced · advantage, middlegame, pin, very long.

Position

White: king g1; queen a4; rooks a1/d1; bishop e3; pawns a2/b2/c4/f2/g2/h2. Black: king b8; queen b7; rooks d8/h8; bishop e7; knight e4; pawns c7/d6/e5/g7/h7. Black is ahead by 2 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: h6 — pawn h7→h6. Now White to move.
  2. Best move: Rd3 — rook d1→d3. Opponent replies Nc5 (knight e4→c5).
  3. Best move: Bxc5 — bishop e3→c5, captures knight. Opponent replies dxc5 (pawn d6→c5, captures bishop).
  4. Best move: Rb3 — rook d3→b3. Opponent replies Rd6 (rook d8→d6).
  5. Best move: Rxb7+ — rook b3→b7, captures queen, gives check.

Tactical themes

advantage, middlegame, pin, very long. The key move Rxb7+ captures with check, forcing a response.

Position data

FEN: 1k1r3r/1qp1b1pp/3p4/4p3/Q1P1n3/4B3/PP3PPP/R2R2K1 b - - 8 22

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.