Rating 2321 · Expert · advantage, long, middlegame, pin.
White: king b1; queen b5; rooks g1/h2; bishop e2; pawns a2/b2/c3/e3/g3. Black: king g7; queen d6; rooks d8/f8; bishop a8; knight f2; pawns a7/b6/e4/g6/h7. Black is ahead by 3 points of material. White to move.
White's queen check on e5 forces the king to g8 (h8 and h7 are controlled by the rook on h2, f8 is occupied). The follow-up 2.Qe6+ drives the rook to f7 — Black's only legal block, since Kg7 allows Qg8#. This rook move is the critical moment: it abandons f8 and places itself on f7, where it becomes pinned to the king along the f-file. White then plays 3.Rxh7, and Black cannot recapture because the rook on f7 is pinned; any rook move exposes the king to Qg8#. The e6 queen controls g8, and the rook on h7 threatens immediate mate on h8 or a perpetual check if the king moves. White nets the h7 pawn with a decisive attack because Black's only defender (the rook on f7) is absolute-pinned and cannot fulfill its defensive duties.
When the opponent's rook is forced to interpose on a file where the king retreats, check whether it becomes pinned to that king. A rook on f7 defending h7 is useless if moving it allows back-rank mate. The pattern is: force a blocking move that creates an absolute pin, then capture the piece the pin was protecting. This trains you to recognize when a defensive move actually worsens the position because it removes the defender from play entirely.
advantage, long, middlegame, pin. The key move is Qe5+.
FEN: b2r1r2/p5kp/1p1q2p1/1Q6/4p3/2P1P1P1/PP2Bn1R/1K4R1 b - - 0 27
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Analysis generated with Stockfish 18 and AI assistance. Puzzle data from the Lichess puzzle database (CC0).