Chess Puzzle #YbCl9 — Master, White to move, middlegame

Rating 2550 · Master · advantage, discovered attack, long, middlegame, pin.

Position

White: king c1; queen d5; rooks e1/h5; bishop c4; pawns a2/c3/e3. Black: king f7; queen e6; rooks g2/g8; knight c5; pawns a7/b7/c7/d6/f5. Black is ahead by 2 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Kf6 — king f7→f6. Now White to move.
  2. Best move: Rh6+ — rook h5→h6, gives check. Opponent replies R8g6 (rook g8→g6).
  3. Best move: Qxg2 — queen d5→g2, captures rook. Opponent replies Rxh6 (rook g6→h6, captures rook).
  4. Best move: Bxe6 — bishop c4→e6, captures queen.

Tactical themes

advantage, discovered attack, long, middlegame, pin. The key move is Rh6+.

Position data

FEN: 6r1/ppp2k2/3pq3/2nQ1p1R/2B5/2P1P3/P5r1/2K1R3 b - - 3 29

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.