Chess Puzzle #ZNHNT — Master, White to move, middlegame

Rating 2434 · Master · attraction, crushing, endgame, very long.

Position

White: king b1; queen d6; rook h1; pawns b2/f2/g2/h2. Black: king f6; queen a5; rooks a8/h8; knight b4; pawns a7/b5/e5/h7. Black is ahead by 8 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Kf5 — king f6→f5. Now White to move.
  2. Best move: g4+ — pawn g2→g4, gives check. Opponent replies Kxg4 (king f5→g4, captures pawn).
  3. Best move: Qe6+ — queen d6→e6, gives check. Opponent replies Kf3 (king g4→f3).
  4. Best move: Qf5+ — queen e6→f5, gives check. Opponent replies Kg2 (king f3→g2).
  5. Best move: Qe4+ — queen f5→e4, gives check.

Tactical themes

attraction, crushing, endgame, very long. The key move is g4+.

Position data

FEN: r6r/p6p/3Q1k2/qp2p3/1n6/8/1P3PPP/1K5R b - - 3 24

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.