Chess Puzzle #ZSjfw — Master, White to move, middlegame

Rating 2739 · Master · advantage, deflection, endgame, very long.

Position

White: king g1; queen h3; rook a1; pawns e5/f3/g4/h2. Black: king e7; queen f4; rook c2; knight d7; pawns d5/e6/f5. Black is ahead by 2 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: fxg4 — pawn f5→g4, captures pawn. Now White to move.
  2. Best move: Qh4+ — queen h3→h4, gives check. Opponent replies Nf6 (knight d7→f6).
  3. Best move: Ra7+ — rook a1→a7, gives check. Opponent replies Kd8 (king e7→d8).
  4. Best move: Qxf6+ — queen h4→f6, captures knight, gives check. Opponent replies Qxf6 (queen f4→f6, captures queen).
  5. Best move: exf6 — pawn e5→f6, captures queen.

Tactical themes

advantage, deflection, endgame, very long. The key move Qxf6+ captures with check, forcing a response.

Position data

FEN: 8/3nk3/4p3/3pPp2/5qP1/5P1Q/2r4P/R5K1 b - - 4 37

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.