Chess Puzzle #aT2JV — Master, Black to move, middlegame

Rating 2574 · Master · advantage, middlegame, very long.

Position

White: king g1; queen f2; rooks d1/d5; bishop e3; knight e2; pawns b2/b3/c3/f3/g2/h2. Black: king g8; queen e7; rooks d8/f8; bishop f6; knight e5; pawns a6/b5/f7/g7/h7. White is ahead by 1 point of material. Black to move.

Solution (4 moves)

  1. Opponent setup: f4 — pawn f3→f4. Now Black to move.
  2. Best move: Ng4 — knight e5→g4. Opponent replies Bc5 (bishop e3→c5).
  3. Best move: Nxf2 — knight g4→f2, captures queen. Opponent replies Bxe7 (bishop c5→e7, captures queen).
  4. Best move: Nxd1 — knight f2→d1, captures rook. Opponent replies Bxd8 (bishop e7→d8, captures rook).
  5. Best move: Rxd8 — rook f8→d8, captures bishop.

Tactical themes

advantage, middlegame, very long. The key move is Ng4.

Position data

FEN: 3r1rk1/4qppp/p4b2/1p1Rn3/8/1PP1BP2/1P2NQPP/3R2K1 w - - 1 22

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.