Chess Puzzle #aoSj1 — Master, Black to move, middlegame

Rating 2530 · Master · advantage, endgame, long.

Position

White: king g1; rooks d1/f5; knight c3; pawns a6/b5/g2/h3. Black: king g8; rooks d8/e6; pawns a7/c4/d2/f6/f7/h5. White is ahead by 1 point of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Rxh5 — rook f5→h5, captures pawn. Now Black to move.
  2. Best move: Re3 — rook e6→e3. Opponent replies b6 (pawn b5→b6).
  3. Best move: Rxc3 — rook e3→c3, captures knight. Opponent replies Rxd2 (rook d1→d2, captures pawn).
  4. Best move: Rxd2 — rook d8→d2, captures rook.

Tactical themes

advantage, endgame, long. The key move is Re3.

Position data

FEN: 3r2k1/p4p2/P3rp2/1P3R1p/2p5/2N4P/3p2P1/3R2K1 w - - 0 30

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.