Chess Puzzle #bbgmL — Advanced, White to move, middlegame

Rating 1966 · Advanced · attraction, crushing, middlegame, pin, very long.

Position

White: king h1; queen h4; rook f5; bishop g4; pawns a3/b2/c2/g2/h2. Black: king e7; queen c7; rooks d8/e8; bishop b7; pawns a6/d5/e5/f6. Black is ahead by 4 points of material. White to move.

Solution (4 moves)

  1. Opponent setup: Rd6 — rook d8→d6. Now White to move.
  2. Best move: Rxe5+ — rook f5→e5, captures pawn, gives check. Opponent replies Kd8 (king e7→d8).
  3. Best move: Rxe8+ — rook e5→e8, captures rook, gives check. Opponent replies Kxe8 (king d8→e8, captures rook).
  4. Best move: Qh8+ — queen h4→h8, gives check. Opponent replies Kf7 (king e8→f7).
  5. Best move: Qh7+ — queen h8→h7, gives check.

Tactical themes

attraction, crushing, middlegame, pin, very long. The key move Rxe5+ captures with check, forcing a response.

Position data

FEN: 3rr3/1bq1k3/p4p2/3ppR2/6BQ/P7/1PP3PP/7K b - - 4 33

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.