Chess Puzzle #dT6m1 — Master, White to move, middlegame

Rating 2547 · Master · advantage, long, master, middlegame, pin.

Position

White: king e2; queen g5; rook d8; knight a8; pawn g4. Black: king e5; queen b3; bishop c8; knights d5/e1; pawns a3/b7/e6. Black is ahead by 3 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Kd4 — king e5→d4. Now White to move.
  2. Best move: Qf4+ — queen g5→f4, gives check. Opponent replies Kc5 (king d4→c5).
  3. Best move: Rxc8+ — rook d8→c8, captures bishop, gives check. Opponent replies Kb5 (king c5→b5).
  4. Best move: Nc7+ — knight a8→c7, gives check.

Tactical themes

advantage, long, master, middlegame, pin. The key move Rxc8+ captures with check, forcing a response.

Position data

FEN: N1bR4/1p6/4p3/3nk1Q1/6P1/pq6/4K3/4n3 b - - 3 42

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.