Chess Puzzle #djilM — Advanced, White to move, middlegame

Rating 1925 · Advanced · double check, endgame, mate, mate in 2, short.

Position

White: king h2; rooks f7/h5; bishop e8; pawns b2/c3/f2/g3. Black: king g5; queen f1; bishop f6; pawns d5/e6/g4. White is ahead by 2 points of material. White to move.

Solution (2 moves)

  1. Opponent setup: Kxh5 — king g5→h5, captures rook. Now White to move.
  2. Best move: Rh7+ — rook f7→h7, gives check. Opponent replies Kg5 (king h5→g5).
  3. Best move: Rh5# — rook h7→h5, delivers checkmate.

Tactical themes

double check, endgame, mate, mate in 2, short. The combination ends with Rh5# delivering checkmate.

Position data

FEN: 4B3/5R2/4pb2/3p2kR/6p1/2P3P1/1P3P1K/5q2 b - - 6 39

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.