Chess Puzzle #dsiwr — Master, Black to move, middlegame

Rating 2405 · Master · advantage, defensive move, endgame, long.

Position

White: king g1; queen d7; rook d1; bishop e7; pawns a2/b3/e3/e5/f4/g2/h3. Black: king h7; queen g6; rook g8; bishop c8; pawns a7/b6/d5/g3. White is ahead by 3 points of material. Black to move.

Solution (3 moves)

  1. Opponent setup: Qxa7 — queen d7→a7, captures pawn. Now Black to move.
  2. Best move: Qc2 — queen g6→c2. Opponent replies Bf8+ (bishop e7→f8, gives check).
  3. Best move: Kh8 — king h7→h8. Opponent replies Rf1 (rook d1→f1).
  4. Best move: Bxh3 — bishop c8→h3, captures pawn.

Tactical themes

advantage, defensive move, endgame, long. The key move is Qc2.

Position data

FEN: 2b3r1/p2QB2k/1p4q1/3pP3/5P2/1P2P1pP/P5P1/3R2K1 w - - 3 35

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Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.