Chess Puzzle #gdJMY — Master, White to move, middlegame

Rating 2424 · Master · crushing, discovered attack, long, middlegame.

Position

White: king c1; queen e5; rooks e1/h7; bishop f1; knight c5; pawns a2/b2/c2/f3/g2. Black: king c8; queen e8; rooks a8/f8; bishop f7; knights b6/e7; pawns a7/b7/c6/d5/f5/g6. Black is ahead by 4 points of material. White to move.

Solution (3 moves)

  1. Opponent setup: Nd7 — knight b6→d7. Now White to move.
  2. Best move: Qd6 — queen e5→d6. Opponent replies Nxc5 (knight d7→c5, captures knight).
  3. Best move: Rxe7 — rook e1→e7, captures knight. Opponent replies Qxe7 (queen e8→e7, captures rook).
  4. Best move: Qxe7 — queen d6→e7, captures queen.

Tactical themes

crushing, discovered attack, long, middlegame. The key move is Qd6.

Position data

FEN: r1k1qr2/pp2nb1R/1np3p1/2NpQp2/8/5P2/PPP3P1/2K1RB2 b - - 13 25

Solve this puzzle interactively on Brilliant Knight — free tactics training powered by Stockfish 18, no signup required.

Puzzle data from the Lichess puzzle database (CC0). Analysis powered by Stockfish 18 in your browser.